using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;

namespace Server
{
	public enum Collection
	{
		VesperMuseum,
		MoonglowZoo,
		MaceAndBlade,
		FoldedSteel,
		Trades,
		ArtsSection,
		SongsOfNote,
		UnderstandingAnimals,
		LightAndMight,
		OilAndOubliette,
		WizardsCompendium,
		BritanniaWaters,
		PastTreasures,
		SkeletonKey
	}
	
	public interface IComunityCollection
	{
		Collection CollectionID{ get; }
		
		long Points{ get; set; }		
		long CurrentTier{ get; }
		long PreviousTier{ get; }
		long StartTier{ get; set; }
		long NextTier{ get; set; }
		long DailyDecay{ get; set; }
		int Tier{ get; }
		int MaxTier{ get; }
				
		List<CollectionItem> Donations{ get; }
		List<CollectionItem> Rewards{ get; }
		
		void Donate( PlayerMobile player, CollectionItem item, int amount );
		void Reward( PlayerMobile player, CollectionItem reward, int hue );
		void DonatePet( PlayerMobile player, BaseCreature pet );
	}
}